The Ai cannot handle it. ago. Theyre extremely niche to be frank. r/hoi4. 2. Air Superiority is especially crucial as Germany. You have 6k light tanks in stockpile. Heavy tanks can mount the same cannons AND they have more breakthrough. HOI4 is quite alot based around speed, so even if the quicker solution cost more in the short term it may still save you alot in the long term. The sole purpose of this tank is to provide a piercing bonus to infantry divisions. In both world wars, particularly the first, they had a nasty tendency to suffer catastrophic explosions with nearly all hands lost. Go to hoi4 r/hoi4. Howitzer have 2 uses. Whereas, if you don’t need many torp destroyers. Built modern "patrol DDs". Scharnhorst opened fire on Ardent at 16:27 at a range of 16,000 yards (15,000 m), causing the destroyer to withdraw, firing torpedoes and making a smoke screen. I have seen an increased usage of torpedo destroyers for the Italy META and as Britain I was wondering how one goes about not only countering these mass produced destroyers but also destroy them. Destroyers with mines and anti sub launchers are relatively cheap. And our fleet composition will be as follows: 12 x Battleships: 95 x Lightcruisers: 95 x Destoyers: Total IC = 715,598 (2289 less than the British)Total Ships = 202 (35 less than the British) Navy is so-so in single player. Think of it like a car's fuel economy. I don't get supremacy and neither win naval battles to weaken the enemy. 385 Mar 29, 2019; Add. 50. Can certainly start off the campaign with less to get the ball rolling but spam. 5 are probably the widths you want to go for. my personal favorite tank template and the original one of the 2 this template consist of 2 types of tank : the breakthrough medium tank and hard attack tank destroyer they both come to supplement each other's weaknesses and add their strengths. 246 22. The torpedo cruiser actually makes a great sub spotter though, since it comes with 20 base sub detection for some reason. 251 votes, 30 comments. While they can be up to 3 or 4 times more expensive than a single destroyer, the added versatility and survivability is worth it to me. It has cost us a lot to make - sweat, tears, sanity (several members of the team now understand the “Poi” meme). I feel like an armor system would counter destroyer spam. But you can't hit Screens with submarines. Even if we create a variant of the heavy tank destroyer, and boost its armor with 5 points, it ends up giving the division an armor value of 48. BEST SHIP = light cruisers with good spotting ability and perhaps good antisub or light attack (to take out destroyers, subs, or other cruisers). CowboyRonin. I’d make your whole top row just a standard light cruiser battery, and the bottom left module too. View community ranking In the Top 1% of largest communities on Reddit. SPArty has Piercing near 0 and a TD has A LOT. Naval Bomber: 20 bombers/minelaying capacity, so a minimum of 520 IC/minelaying power. With 15-20 divions of 40w medium + mech you should be able to push germans from north poland, through konigberg to berlin. Set to engage at high risk (sub3 or sub4 only). Lets look at some IRL examples. EpicSos • 4 yr. You can refit it to have some pretty amazing sub detection. Heavy tanks can mount the same cannons AND they have more breakthrough. Air Roach is generally considered stronger. Go to hoi4 r/hoi4 • by. Radar tech matters much more than AA tech due to its effect on accuracy. The weaknesses are enemy airpower, good ASW cruisers, or destroyer spam (but destroyers only deter and not kill). The ship. I have made some 4 Carrier, 2 Battleship, 6 Heavy Cruiser, 6 Light Cruiser, and 18 Battleship Destroyer fleets, but to be honest I haven't really properly tested the setup. Next, there is a specific limit for the number of equipment you cant type. Like, lets just say I make a Variant of the Panzer IV called Pz 4 A, and I want to add that variant to my stockpile, but here is the thing, if I type in “Ae [Number] medium_tank_equipment_2”, it just gives regular Panzer 4’s without the “A” variant. This can be attached to your patrol screen fleet for max convoy and sub destruction. . Reply. #4. As you can see, the divisions cost the same. For comparison, the BC1 costs 6853. 1. , you can bump that number up to ~30. Introduction. with entire Asia lands and slots, u can. It occurred to me, after learning more about historical ships and their effectiveness, that Light Cruisers did perform quite well. HoI4 DevDiary - Tank Designer. Template 4. Originally posted by Random: going to research, or are currently in the process of researching. I don't know if others have different experiences but most people I encounter just say that sub 3 spam is unbeatable, I keep my destroyers. destroyer2 : the point is that they can tank more shots form a light attack cruiser. For the record, my play style is usually just spamming naval mines because that's all I understand. III DEMS & SBML two-inch mortar. Start Building heavy TDs but dont use them yet. Subs can play a lot of different roles and the fleet size depends on what you aim for. 5% increase in manpower losses which means the 7/2 will eventually reach a point where it will have lost more manpower than what you've saved from reduced cost to field. The stated goal of Man the Guns is to make the naval gameplay more involved. Invade the Soviets using 18w Inf divisions and let them grind themselves to death. The counter to carrier spam is spamming more carriers than the enemy. Go to hoi4 r/hoi4 • by DukeOfIncels65. III & ML 4. At the start of the game, each country will have a. Also let the royal navy come to you - stay around the shores of the US/Mid Atlantic. Best. g artillery, tank Destroyer, infantry, heavy tank divisions. I decided to test out what anti air does exactly for a ship. Built more CVs for the fast strike force. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by…The way I've used them, SPGs are for giving your armor divisions a lot of soft attack without slowing them down. And as a Minor that is a problem. 3. M8oMyN8o. After all, spending a bunch of IC to turn an existing destroyer into a cheaper destroyer defeats the purpose of the cheaper build. Destroyers have torpedoes 20% weaker than Light Cruisers and 1/3 the strength of Submarines. Using. Italy has sufficient surface fleet to not require anything more than those. And of course the piercing. Add this ship to your fleet to get insane kill ratio against the AI. Don't let your navy engage for. From what I've heard from the MP regulars on the forum you're best off spamming early-ish destroyer hulls (because they're inexpensive) with sonar added and adding air cover if hunting subs. If you must build ships, just mass light cruisers/destroyers and a few subs. Hey r/hoi4! I would like to know which kind of tank (light, medium, heavy) is more better and in which situation. I am no expert at naval, but I think light cruisers are best used as anti-destroyer (spam light attack). I alternate between those two, recruiting. 1. You pair this with patrols. Medium tank, medium howitzer, three man turret, secondary smal cannon, sloped armor, armor skirts and last place can depend but in my opinion dont invest in breaktrough. Except that ships don’t run out of fuel in HOI4. This thread is archived New comments cannot be posted and votes cannot be cast comments sorted by Best. You don’t need a navy. Click on your fleets and one of the buttons is to enable automatic reinforcement from your reserve fleets. Paradox needs to really study themselves some actual military history. The secondary purpose can be AA -- by adding more AA guns, AE -- add extra secondary guns (the same size as a destroyer's main weapons), and/or multiple torp tubes for use against capital ships. The reason destroyer and/or sub spam is so common is it's simply easier to micro and let's you focus your time, research and industry on army and air force. Heavy TDs are best, but IC intensive. Infantry : 40W Inf ( supp : art, log,recc,eng) Tanks : tanks and motorized , take around 30-35 org fill up the rest with tanks untill you have 40Width. Overspending on a navy can hurt you overall. ago. GameStop Moderna Pfizer Johnson & Johnson AstraZeneca Walgreens Best Buy Novavax SpaceX Tesla. higher tier modules might be more expensive up front, but they offer more DC per IC, and needing fewer modules would reduce the speed penalty, or open the module slot to be. They win vs 80~ ship fleet with about 4 damaged ships. Turn Expert AI on at a minimum. Having air superiority is super important for spotting and battle. ) Once built, the AI can't distinguish between two ships of the same type. These things kill screens faster than convoys. S. Generally, you do not need SPG with heavy or medium tank divisions. Naval bombers, subs. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. The AI doesn't. It proves combat widths of 14, 15, and 18 are fitting for small, front-line divisions. Heavy tanks just have a better gun- mediums are stuck with the high velocity 2 gun at best, which has less soft attack than what heavies have. It’s been awhile since I played and idk. If you do decide to build them, remember that they have stacking penalties if you have more than 4 in. Swap two SPAA in for one tank out. Infantry can also be upgraded to the point where they can handle. Fleet composition and ship build advice. Kill everything. Also they are cheap and expendable meaning they are great for getting naval dominance 3. Hull Types: Battleship Hull: 2. I wanted to know if it would be viable to make a separate division of Tank Destroyers built purely around piercing enemy tanks while keeping my armor above their piercing by using a lower ammount of motorized/mechanised for higher average armor. #1: The faster a raider is the better, if your very fast (40+kts) Then pretty much nothing but Destoyers/Aircraft can catch you. This video gives a basic explanation of destroyers, their possible applications & relevant templates. The game doesn’t allow the destroyer spam the US and UK managed in WW2 while also taking too long to build capital ships so by the time you research the 1944 heavy ships it’s useless. 800 Tacs and 1200 CAS will literally wreck them. Stack at least 8 divisions per tile. 12mpg with 10 gallons is 120. Focus on bombing enemy ships, and plan naval invasions. Against the AI, no. The surface fleet meta is heavy cruisers (1 heavy gun, lots of light guns, max engine, no armor), with roach destroyers (as cheap as can be; possibly include upgraded engines) and torpedo destroyers. Yeah it can be. The thinking is, the light cruisers will kill the enemy screens with their abundance of light attack exposing the enemy capitol. 763 6. Published January 5, 2023 Updated January 14, 2023 2 Comments Contents Introduced with the Man the Guns DLC, the ship designer completely changed the game when it. we will not be talking about anti submarine warfare in this guide. So i decided to give naval surface units (apart from destroyers) another chance when i bought MtG DLC. . -Roach destroyer spam + steal someone's else's fleet. com], you can see the full formula for calculating losses and damage. I'd give both radar, since it's cheap and powerful, and I'd give the destroyer a set of torpedo tubes so it can pose a credible threat to a capital ship it encounters, otherwise it's literally incapable of harming one. 45 votes, 18 comments. Which makes them much more difficult to sink. You can also just spam destroyers/subs if you want an easiest way to maintain naval superiority and use bombers to kill ships. Created by The WarSimmer. Well i was thinking about making some tank destroyer divisions as you mentioned, just in case he rushed Tigers, and because they have a bunch of piercing. Jan 30, 2018; Add bookmark. They should have minimum guns, maximum engine and detection (radar, sonar, and for cruisers, floatplanes). In multiplayer, destroyer spam can be easily countered by building a few fast capital ships (heavy cruisers or battlecruisers). 4 days when all the convoys didn't get whirlpooled into a single inescapable battle, so. The problem is Meta and how mechanics work. In SP it's usually best to build cheap destroyers with a couple torpedoes and light cruisers with maxed out light attack. But it can be lowered by positioning (up to -50% at 0 positioning) and increased by admiral traits (+20% screening efficiency from Fleet Protector). Also use some heavy cruisers built to kill screens too. Mar 24, 2006 22. Go to hoi4 r/hoi4 • by. To each his own, personally i hate navy in hoi4 and everything that has to do anything with navy. Destroyer Hull: 1x. Go to hoi4 r/hoi4 • by. This is one of the cheapest ways to build a “real” navy. I also play grand strategy games badly on Youtube. This video gives a basic explanation of destroyers, their possible applications & relevant templates. Ground forces (and thus tanks) are kings when it comes to winning the big wars, so the fleet is more supplemental. Then the torp destroyers kill enemy caps. I miss that destroyer. No enemy airports = no red air, simple as that. The more meta is I think destroyer spam protecting heavy cruiser with soft attack. After the 5th their org should be down enough to run over. or uboat “bathtubs” to get naval supremacy and torp bombers are the only real way to kill a navy like the UK for HOI4 cheap, many, and light attack spam is the current meta for navy Reply reeeerias. If you start the game with a navy, stack all the subs in one navy and throw the rest of your navy in reserve. In real life destroyer/cruiser fired torpedoes were rarely used in WWII because of their short range but in game they act more like post war ship-to-ship missiles. A destroyer with no depth charges will be eagerly dumped into convoy escort, and a 22-knot dreadnought and 30-knot fast battleship will be equally-rated for their role in a battlefleet. Subs are the best scouts, best convoy raiders, and best minelayers. You might invest in aircraft carriers for deep sea operations, but I don't think they are really necessary. Battleship Designs. The japanese were able to completely disable the ship but not sink it due to their lack of big guns. An unlikely ally, an upgraded Medium Tank Destroyer 3. How should one use roles? The Tank Destroyer role for example looks like massive debuffs for minimal supply usage improvement. Our first focus will be "Purge the Kodoha Faction". It should decimate England’s outdated navy, as most of your navy will be tier 2, while England’s is all old tier 1 ships. LC have much better surface detection values and AA (DD are mostly Sub Hunters and meat fodders) Destroyers work best in three roles: ASW, AntiAir & cannon fodder (not a slap- its better if their battleships are aiming at these while your BB is aiming at their BB). As for tank I use 6tank/4mot and again, it works very well against AI. View community ranking In the Top 1% of largest communities on Reddit. Strike fleets should help you achieve either one of those objectives. Or in other words, a comparable heavy cruiser might dish out at-best 27 rounds per minute compared to an equivalent light cruiser at-worst 72. You could use roach destroyers for the job, but their detection is pretty poor, so you’d need a bunch extra. For thousands of years until today, naval trade has been mostly faster and far cheaper as compared to land trade. These patrols should be a single ship, either destroyer or light cruiser, set to never engage. Go to hoi4 r/hoi4 • by. Air defence. r/hoi4 • Need help Knocking out the china. Given this purpouse it shouldn't have engineers, recon or military. These 40W heavy tank divisions should melt through any german division and allow you to get some heft encirclements. Multiply this a few times et voila! Mostly empty max engine destroyers to tank light attack, and then cruisers (either heavy or light, there's advantages to both) that stack as much light attack as possible. 404 5. Capital Ships: CV - Radar, Min 3 Flight Decks, AA and secondary battery. Once your naval focus finishes, design a roach destroyer (Early Destroyer hull, level 1 light gun and level 1 engine) and produce exactly 1. Hull count + speed is all you’re really looking for if you go roaches. Landlocked nations need not worry about this problem. I’m not expert but the speed-armor tradeoff was a legitimate thing, and destroyer spam actually occurred (albeit with more than a single gun). Whats the point of light cruisers? Destroyers are good for patrolling, for killing subs and for putting torpedoes on them to kill capital ships. Give your sub snorkel, best (and maximum amount of) torpedos and best engine. 68 Badges. Safer against subs only naval bombers. r/hoi4. cheap while being multi purpose, and for the cruisers, some lvl 1 heavy batteries + lvl 3 dual purpose guns, (+ radar an good targeting) preferably on the 1940 hull. Invasion convoy interception has reverted to pre 1. Paradox needs to really study themselves some actual military history. Every point of Air Superiority is 1% less defense and movement speed for your opponent in the region and vice versa. These patrols should be a single ship, either destroyer or light cruiser, set to never engage. 20 width 6/4 division are 6 medium tank and 4 motorized battalions. Keep the roaches cheap. That makes planes far more important than infantry. I've never been great at the naval side of HOI4 and haven't played a. Hard meta is a mix of cheap roach destroyer screens with good engines and only one gun, torpedo destroyers, and light attack light cruisers. Radar cruisers and aa capital ships are useful as well if you can afford them. Basic Machine Tools. I'm really confused, since I have no idea why it would spam me, with no mods and no dlc. Colosso95. This game takes the civ test I did for this video: and turns it. The formula is scaled, and goes from 0% damage reduction at Armor=Piercing, to 90% reduction at Armor is 2x Piercing. AA, AA tech (the artilly tech helps the ships), RADAR, and targeting RADAR. Secret Master Covert Mastermind. But, Naval AI is doesn't exist so you can't really go wrong with anything you do. ago. One transport plane can support a weight of 2. You can change the icon of each ship class in the ship designer, if desired. there is a lot of info left out for the sake of time. destroyers also get one shot by p. Your 3 naval bases ain't worth the effort to build even a destroyer. I've tried doing something similar and completely segmenting my army before, e. 8. Denkt Left the forums permamently. the medium tank has a lot of breakthrough and some soft attack but bad hard attack. Spam submarines and tell them to convoy raid off your coast. Destroyers. This is the most efficient way to design good divisions if you aren't allowed to participate in the Spanish Civil War. I routinely set 15 CLs on seek and destroy. Depends on your viewpoint. Medium tanks are fast, and have the best armour for buck as well as decent hard attack. In Kyushu you can only build 1, so add a 3rd factory to Tokai. If you can afford artillery, give it everyone. There was a discussion about this within the past month on the PDX forums (sorry, don't have link handy). What is the use for heavy tanks in HOI4? Light tanks are fast, take less production, and have the best soft attack per buck. Finally, use destroyers for your torpedo attackers. Specialized destroyers and naval bombers should do the trick. 2 inch Mortar. Used for balance. 1; Reactions: Reply. If you're a major naval power, you can use carriers too, in. AI in general ChillB Mar 3, 2021 Jump to latest Follow Reply Like playing. I don't think any of them changes the naval AI more than Expert AI does but they could change other aspects that. there is 3 important modules to a good spam destroyer design. In this video I look over the potential new naval meta. Carrier Hull: 2. Barbarossa and No Step Back. A place to share content, ask questions and/or talk about the grand strategy game Hearts of Iron IV by Paradox Development Studio. l to ensure that your capitals are effectively screened. It adds depth and utility to the spying system, and can be used for a lot more than just D day and the pacific. I will use a 'multiplication factor' to indicate how effective a 1% increase in its respective stat is to overall combat effectiveness, assuming enemy aircraft are similar in stats to yours. Light Engine II. No matter how much anti air I loaded onto cruisers, battleships, or destroyers, they would just get pummeled to death. If fighting in the Mediterranean or the North Sea, don’t bother with carriers. Submarine Hull: 0. This is a very heavy assult infantry tenplate. In the fleet have one CA per 3-4 basic destroyers and one torpedo destroyer. I think battleships better than heavy cruisers. They are so good some games literally ban them because they are so. Testing anti air. This is because ships that can't hit other ships will run. 2 light cruisers are the same cost as a Heavy + destroyer, and the only. During the pacific campaign I cannot recall which battleship it was but an american battleship was attacked by light cruisers and frigates at night. The maximum number is 999,999,999, anything higher than. Subs aren't great at that tough, but they will survive longer than ordinary fleets when facing superior numbers. Simple guide and list to the add_equipment console command. If there's nothing else to be taken away from this, it's that battleships, battlecruisers, and carriers are such a high order of magnitude above their contemporaries in terms of providing naval supremacy that their existence. The newer the tech, the better. So I favour simple 9 or 10 infantry divisions with engineers and support artillery. Have a strike force of 2-3 carriers, 2-3 BBs, and then enough screens to cover them (4 screens per capital - including carriers so 16-24 for the strike force). I have no fucking clue about Navies in Hoi4, this shit is blowing my mindWith 1944 tech, you can make a CL with 50+ light attack. Be careful if you use mech 1 they are 8kmh. dishhawkjones • 2 yr. the reason you build light cruisers as any naval power (uk. - When your fleet meets and enemy fleet they begin a naval battle. ago. A new thing I did was to build quite a few fast CLs with floatplanes and lots of light attack to act as "destroyer leaders", (ideally) one per patrol DD task force. CLs are more flexible (more modules that can be mounted) but also more fragile, and are screening ships. Should I make tank destroyer divisions, or just integrate them in my standard tank divisions? This thread is archived New comments cannot be posted and votes cannot be cast. 6, which is barely enough. Countries with a unique focus tree have already received 80 or 99% of their icons, so the mod will be updated. A single Naval Yard outputs 2. This is the game’s way of understanding roles, since you can build both a raider destroyer (guns and torps) and an anti-sub destroyer (depth charges, sonar). - Each naval region has a certain amount of superiority depending on the strength of each fleet. Having a ton of navs basically guarantees you’ll win. Question about the Naval Meta . Yes your heavy tanks won't receive much damage from infantry, but they will receive max damage from enemy anti-tank anyway. It's the meta for a reason. Light Battery II. In addition I have a better template that adds AA and logistics. Works best if you have yellow air. There are no class-specific bonuses at all for battleships, battlecruisers or heavy cruisers, but if built they share the array of global bonuses under this doctrine. From the wiki [hoi4. A torpedo cruiser is a type of warship that is armed primarily with torpedoes. If you want to do navy the universal ships are light cruisers. All navies in HOI4 start with navies with almost no AA defenses. You should aim for a total of at least 4-5 destroyers per cruiser. Colosso95. During battle, they can form the bulk of a screening line to protect. Make sure to get a common border with Japan and get the Oil rich regions in the Peace deal. Honestly, you just need naval bombers to invade England. Operational Integriy - the best doctrine if you want to maximize the number of dead enemy aircraft (fighter agility and aces. In my honest and humble opinion, if you want to spam ships which are quickly build, go for one of these. have like 10-20 of these in each task force for sinking enemy capital ships after their screens are gone. I prefer rather to spam DDs, CAs, BCs and CVs for maximum effort and refit existed ships to something useful. Primarily, all aircraft and naval units have been scaled down to a much smaller size, while their numbers have been increased to better represent scale. The Ai cannot handle it. 0 unless otherwise noted. This ensures that your width and org are still on track. 2 HP. SPG are technically cheaper sources of soft attack compared to tanks with the appropriate artillery research, but they take up much more width and supply…which are the actual bottlenecks of offensive operations. 1936 Destroyer Hull. Destroyer (DD): As the lightest screen ships, the strength of destroyers lies in their numbers. Electronic Mechanic Engineering. Please remember this video is not the be all end all, a. 370K subscribers in the hoi4 community. Maybe tanks can help too idk. If you’d rather use a more effective destroyer, that’s fine - it just means either that. AI has no answer to sub 3 spam. 10 "Barbarossa" and the No Step Back expansion. Since AI does not do that kind of spam, there's little reason to bother: much easier to kill screens and sink all capitals with torps. Also flanking and encirclement. So 11-8-2, 12-7-2, or 14-5-2. Destroyer are great against sub, but terrible at surface warfare. Sub 3’s are very good, and they are very quick to build. Hearts of Iron IV 44601 Bug Reports 14668 After Action Reports (AAR) 1. I know destroyers and CA without armor are harder to hit, but investing in armor for a 90% damage reduction seems much better than just relying on speed to. Report. My CLs are destroyer killers so new ships and upgrades get all CL guns or the best secondaries available. The difficulty with HoI4 is there are SO many things that exploit the AI, or mechanics, it's impossible to find a balance everyone agrees on. I have made a simple list of all ship variants that make sense in terms of combat effectiveness and production cost effectiveness. Your armor won't help you at all there. The AI doesn't produce the second and destroyer spam is best killed by good cruisers. (Optional) Just naval invade your enemy before they invade you, the AI is pretty shit at defending its ports, you only need around 10 divisions to secure a beachhead. The subs should have good torps and the best snorkel you have, and be split into packs of 8-12 (any more and there will be operational penalties). Alex_brunius Field Marshal. In this short tutorial esque guide I will show how the current best way to counter the Axis sub spam, as the Allies (specifically the United Kingdom). The first is to give the tank high soft attack, but very low hard attack and piercing. Normally you don't want to equip Secondary Battery, but in this particular case I added one to reach 29 light attack; it's the threshold for one shotting tier 1 destroyers. The attention this task entails obviously depends on which country the player is controlling. In the armor research tree, each tank model has 3 little boxes on the right, the top one of those is the tank destroyer. Reply. Your division isn't very good on the attack (especially for the price) but would be excellent on the defense against infantry or enemy tanks. Which will get blueprints next ? Vote here : This mod add severals blueprints for tanks depending of the technology level (interwar, basic, improved, advanced). It's probably not the most effective, but it works in a pinch. ago. Get trade interdiction doctrine (left side), night fighting spirit, an admiral with Bold and Concealment Expert as well as making sure you always have plenty of oil. You can never go wrong with torpedos and it always is a good idea to build screen with a.